SOAAC uses a combination of signature-based scanning, heuristic analysis, and server-side telemetry. It
monitors process memory, injected libraries, and behavior patterns to identify suspicious activity.
2. Will it lag my game?
No. Performance is one of our top priorities. The client component runs with minimal CPU overhead, and
server-side checks are optimized to handle thousands of requests per second without latency.
3. Is it difficult to install?
Integration is simple. We provide a C++ library for your client and a server module. Our documentation covers
the entire process, and we offer support for custom implementations.
4. Do you support auto-bans?
Yes. Our system can be configured to automatically ban players based on violation thresholds, or simply flag
them for manual review by administrators.
Terms of Service
Last Updated: February 2026
1. Acceptance of Terms
By using SOAAC, you agree to comply with these terms. Our software is provided for the purpose of game
security and server protection.
2. License Usage
Licenses are bound to specific hardware IDs or domains. Unauthorized distribution or reverse engineering of
the SOAAC binary is strictly prohibited.
3. Data Collection
We collect hardware identifiers and telemetry data necessary for cheat detection and system health
monitoring.
Privacy Policy
We value your privacy. This policy explains what data we collect and how we use it.
Information We Collect
Hardware IDs, Operating System details, and game-related telemetry. We do not collect personal identifying
information such as real names, addresses, or payment details directly through the anti-cheat.
Data Security
All transmitted data is encrypted and stored securely on our infrastructure to prevent unauthorized access.
News & Announcements
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Authentication
Enter your SOAAC Token to access the panel
License Status: Active
Dashboard Overview
Active Sessions (24h)
0
Unique HWIDs seen recently.
Total Unique PCs
0
All time tracked devices.
Total Bans
0
HWIDs currently restricted.
Total Alerts
0
Security flags generated.
Traffic per Server
OS Distribution
RAM Distribution
Recent Security Events (Mixed)
Timestamp
Server
Source
Event Type
Target
Message
News & Announcements
Post New Announcement
Hardware Telemetry
Live hardware specifications of players currently or
previously connected to your server.
Hardware ID
Server Name
Operating System
Processor (CPU)
Graphics (GPU)
RAM
Resolution
Last Seen
Binary / Client Logs
These logs are generated directly by the C++ Game Client
(soaac.lib). They include startup events, VM detections, and memory scans.
Date & Time
Server Name
Event
PC Hostname
Hardware ID
IP Address
Details
Server Engine Logs
These logs are generated securely by the Game Server
(soaac.so). They include cheat scores, movement speed violations, and wallhack attempts.
Date & Time
Server Name
Event
Character Name
IP Address
Detection Reason
Action
AI Learning Dashboard
This dashboard shows how the SOAAC Engine adapts to player behavior in real-time. It tracks adjustments to speed, range, and movement limits to minimize false positives while maintaining high security.
Adaptation Distribution
Total Adaptations
0
Unique system adjustments since last reset.
Date & Time
Server Name
Target
Adaptation Details
Value Change
Server Settings
Discord Webhook Integration
Get instant notifications on your Discord server whenever a cheater is detected or auto-banned.
Smart Auto-Ban System
Allow the SOAAC Web Panel to automatically issue HWID Bans to players who repeatedly trigger
server-side cheat detections.
Ban the player if they
generate this many cheat logs within 3 minutes.
Blacklisted Processes (Client Scanner)
The client will constantly scan the player's PC for these running processes or window titles. If
found, the game will forcefully close and send a log to the panel. Separate names by commas.
Dynamic Memory Scanner (Pattern Matcher)
Input memory byte patterns (e.g., A1 ? ? ? ? 85 C0 74 0E) separated by newlines.
The client will scan its own RAM and crash if any injected hack matches these patterns.
Anti-Cheat Tuning
Customize the internal logic of the server-side
Anti-Cheat. Hover over or read the descriptions to understand what each value does. Changes
require a channel/core restart to take effect.